I know this isn't Thursday, but I wanted to get this notification up ASAP.
I have just created 4 e-bay auctions (see below) to start selling my comic book collection. This doesn't mean that I'm not reading comics any more, just that I'm trying to reduce the amount of "stuff" I have in the attic. If you know of anyone who might be interested in these comics please feel free to forward the links below to them.
JSA Comics Lot (50 Comics & 5 TPB)
JLA Comics Lot (53 Issues & 1 TPB)
JSA Classified & JLA Year One Lot (41 Comics)
JLA Classified Lot (51 Comics)
These auctions will be up until Saturday, June 15, 2013.
Saturday, June 8, 2013
Friday, May 10, 2013
Remembering Ray Harryhausen
For those of you that don't know, we lost a great one this week. Ray Harryhausen had a profound effect on me as a kid, mainly through Clash of the Titans. It was that movie, along with a few other factors, that led me to my fascination with the interactions of gods and humans, as well as my love of adventure stories. I also loved Mighty Joe Young, Jason and the Argonauts, and many of his other great films, but it was Clash of the Titans that just hit the cord with me. He will be missed.
Labels:
Clash of the Titans,
Entertainment,
Harryhausen
Thursday, April 18, 2013
Jousting for Glory
I wrote a while
ago about new house rules I was going to implement for Jousting
in my GPC game. Well, I finally got to
test it out this past weekend as my group found themselves at the Roman Tournament. Three characters entered the joust and all
three managed to make it to the 4th round before being
defeated. Not to toot my own trumpet, but
I think the new rules worked rather well.
At least one contest was decided by a single point. A few NPC knights were forced to retire due
to injuries, thanks to some crits by the Player Knights, but for the most part
this joust has quite the sporting feel.
I was a little disappointed that we didn’t see a PK vs. PK joust, but as
we’re quickly coming to an end of the Conquest Period, I’m sure that will show
up soon. I’d love to hear of any other
experiences with these rules, or if anyone has any other variant rules for
doing jousts.
Thursday, April 4, 2013
Nuts
Yeah, it's that kind of day. Enjoy. :)
Thursday, March 21, 2013
Hello, Computer
So I was
thinking the other day about typing. I
have a device at work that is a touch-pad and allows for input by pressing on a
flat space. The issue is that there are
no “home keys” on it, so I have to look at it to be sure I’m inputting the
correct item. Now, I never learned how
to properly type, I use at most 4 fingers at a time, but I know my mother took
typing classes in high school, and it really good at it. Of course, most kids today type only using
their thumbs, so there’s no chance of them even knowing what “home keys” are.
The way my
mind works I immediately jumped to Star Trek 4, where Scotty, a man from a time
period where standard keyboards are obsolete, is able to type faster than
anyone. Why is that? Shouldn’t he be the slowest typist, not the
fastest? Even if he does know how to use
a keyboard, when’s the last time you saw a qwerty-style input device on Star
Trek?
Yes, this is
the kind of stuff that gets stuck in my head.
Aren’t you lucky that I can share it?
;)
Thursday, March 14, 2013
Pendragon Materials
A question
will often come up about what materials (read: books) are required to play
Pendragon. I am by no means an expert,
but I have bought or seen pretty much all the available books out there and
here is my take on it. It depends. Yeah, it sounds like a cop-out, but it really
depends on the type of campaign that you and your players want to be a part of.
All Campaign
Types:
·
King
Arthur Pendragon – Core Rules. The
only “must have” book on this list to run the game. Whether this is the most recent rules (version
5.1, as of this writing) or another set, a basic rule book is needed. If you don’t already have one, I would
recommend getting the latest one, as all the other books build on this.
·
The
Great Pendragon Campaign: While not really necessary for all games, I would
recommend getting this simply for the background information. It won’t hurt you to not have it, but it
certainly helps a great deal to have it.
·
Gamemaster
Characters: Useful even without the GPC, since it gives you the stats of
major NPC’s in the various game periods.
No, these stats are not in the main rulebook.
·
The Book
of Knights and Ladies: Advanced character generation for all game
periods. There are also now new skills
for each culture, which can be quite useful in game play.
Court Heavy
Campaigns:
·
The Book
of the Manor: Want to micro-manage your manor? This is the book for you. Not a necessity for all campaigns, but it
does add nice flavor to the winter phase.
Beware; there is a decent amount of number crunching in the advanced
rules, but worth the benefits, especially for the skill checks.
·
The Book of
the Entourage: This will help you flesh out your player knight’s followers
and how useful they are. Worth it, in
this author’s opinion, just for the random wife table.
Battle Heavy
Campaigns:
·
The Book
of Battle: Want to run a large scale battle? This is the book for you. If you don’t want a lot of combat in your
game, you can easily skip this. Version
2 is fairly streamlined, but still has some crunching for everyone at the
table.
·
The Book of Armies:
A must if you buy BoB. Many useful
armies, even what battles they are used in.
I used this recently for the Roman Campaign and it proved its worth
immediately.
You will
note that RPG Now has several bundles available, so if you haven’t gotten any
of the books you should be able to save some cash. Keep in mind, though, that there may be a
newer version of a certain book in these bundles, so you’ll want to do your
homework first.
Thursday, March 7, 2013
It’s Alive!
Yes, boys
and girls, one of the most anticipated* Old School RPG projects is now out
there and ready for purchase. Of course,
I’m talking about Adventures
Dark and Deep, the system that answers the question “What might the world’s
most popular role-playing game have looked like if Gary Gygax had been allowed
to keep developing it?” Developed by BRW Games’ founder Joseph Bloch, ADD has been thoroughly
researched and play-tested over a number of years. How do I know? I am not only good friends with Joe, but I
was part of his home playtest group.
While I have gotten more and more away from Class & Level games in
my old age, I can say that Joe has done a bang up job on this one and I highly
recommend it to anyone who is a fan of 1st Edition Dungeons &
Dragons, or any of the retro games out there that emulate it. Well, what are you waiting for? Follow the links and check it out!
* Most Anticipated by this
author, at any rate.
Subscribe to:
Posts (Atom)