Now, obviously, my plan for the Ubercon sessions will be a little different than Pendragon is typically run. Normally the game includes mechanics for improving skills after each adventure (1 year of game time = 1 adventure, for most cases), but as a one-shot, that won't work. I'm also reasonable sure that most players won't be familiar with the game system, so we'll be doing a little learning as we go. I have created cheat-sheets for the general mechanics, though, to make it as smooth as possible. In order to get the best possible variety out of the game, though, I think I'll artificially force in a variety of cultures & religions into the party, definitely making the characters all Religious (qualifying for different bonuses based on the Religion of the character, see below). That should help to drive home the point that, while all the characters are Knights, the variety of knights that are available to play are wide enough, and customizable enough, to provide to balanced game play. You would not believe the reactions I get when I tell people that they can only play Knights in this game. "That's got to be boring" being the chief one.
So, since I'm still pretty much a N00B at all this, what have your experiences been? Good, bad, weird? I'd love to hear them, even the horror stories.
Oh, and about the religious bonuses in Pendragon, I like how they actually make a difference in the game, just like in the literature. Depending on your religion, you will have different Personality Traits that are promoted, so as to act in the manner of the religion's ideals. If all of these are 16 or over (out of 20), you gain a special bonus from your god(s) for being the epitome of those ideals. For example, if you have a 16+ in all of the Wotanic (aka Norse/Germanic Religion) traits, you gain +1d6 damage. Other religions allow for increased healing rate, of additional Hit Points, etc. It adds flavor to the game, especially if you have a Religious Saxon using an ax. :D