I wrote a while
ago about new house rules I was going to implement for Jousting
in my GPC game. Well, I finally got to
test it out this past weekend as my group found themselves at the Roman Tournament. Three characters entered the joust and all
three managed to make it to the 4th round before being
defeated. Not to toot my own trumpet, but
I think the new rules worked rather well.
At least one contest was decided by a single point. A few NPC knights were forced to retire due
to injuries, thanks to some crits by the Player Knights, but for the most part
this joust has quite the sporting feel.
I was a little disappointed that we didn’t see a PK vs. PK joust, but as
we’re quickly coming to an end of the Conquest Period, I’m sure that will show
up soon. I’d love to hear of any other
experiences with these rules, or if anyone has any other variant rules for
doing jousts.
Showing posts with label House Rules. Show all posts
Showing posts with label House Rules. Show all posts
Thursday, April 18, 2013
Jousting for Glory
Thursday, February 23, 2012
Reality Show Give Gaming Ideas
Yeah, you
read that right. The History Channel,
oops, sorry, I mean History (I will never get why shortening the name makes it
better) recently started running the show Full Metal Jousting, which I think is
just awesome. In fact, one of the
off-hand comments from a competitor was that they would like to turn this into
a sport, much like Bull Riding (of which I am also a fan). If they do, I am so there. But that’s no why you wanted to read this
post. No, this is about how I will be
incorporating the scoring system they use into my Pendragon game for
tournaments. The score is as follow:
Strike to
the Grand Guard (the shield bolted to the armor) = 1 point
Broken Lance
= 5 points
Knocking
your opponent off his horse = 10 points
Hitting the
helmet of your opponent = -5 points
This is
scored per pass, with the maximum points possible being 10 (they don’t add),
and each joust has a set number of passes.
The first episode ended with a joust of 8 passes, but I think that’s a
little too much. So, I will be going
with the following rules for Pendragon Tournaments. Please feel free to use these in your own
games.
All jousts will consist of 4 passes and
will be scored as follows:
Strike to opponents shield (meaning that
both sides succeed in their Lance rolls) = 1 point
Broken Lance (standard Pendragon Rules
apply) = 5 points
Knocking your opponent off his horse
(Knockdown) = 10 points
Hitting the helmet of your opponent
(Fumble) = -5 points
The highest total points after the four
passes will be the winner. Should there
be no winner after four passes (a tie), additional passes shall occur until a
winner is decided. Should a competitor
need to retire, for whatever reason, they forfeit the match.
Obviously,
this is intended for tournaments only, where you have score keepers &
spectators, but it can be used in any non-combat situations, such as at
crossroads or bridges. I think that this
makes for a much fairer adjudication, rather than the “one and done” way
jousting is presented in the rules. I’ll
post an update on just how this works out when we get into that situation. If anyone decides to use these rules, please
let me know how it works for you.
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