The Universal Table - Root of the FASERIP system |
For those of you that have never played in the system, but want to follow along, I thought that I should explain the Universal Table (pictured above) and just how it gets used. You see, every Ability and Power in the game is assigned, pretty much randomly, one of the levels you see on the chart. They range, starting anyway, from Poor (4) to Monstrous (75). When you want to do something in the game, you find the rank on the table, roll percentile dice (giving a result from 1-100), and see what the color result it. Here's a quick example:
A hero wants to punch an opponent. The hero has a Remarkable (30) rank in Fighting and it attempting a "Blunt Attack", since he's just using his fists. Let's look at the possibilities.
- A Blue result is a Critical Fail. Not only does he miss with the punch, but now he's so out of position that his enemy has an easier time hitting him, or even just getting away.
- A White result just means that the punch misses.
- A Green result is a straight up hit. The hero does his Strength rank in damage, unless he was pulling his punch, to the enemy.
- A Yellow result means that the enemy was hit but he also might be Slammed for additional damage or effects.
- A Red result, the highest possible, was a hit that might also result in a Stun effect.
- A Blue result is still a Critical Fail. This guy gets Grand Slammed and has to roll on the Stun table.
- A White result means that he is Grand Slammed, which is what you would see from a Sal Buscema drawing with one of the characters flying away from the hit.
- A Green result means that he was knocked back one Area (the unit of distance measurement for the Marvel system).
- A Yellow result means that the enemy was only staggered. No additional damage, but he gets a minus on his next action.
- A Red result means that he resisted the Slam entirely.
Now onto the Stun possibilities.
- A Blue result means that the enemy is knocked out for anywhere between 10 to 100 rounds, which is a LONG time for encounters.
- A White result means that he is only knocked out for 1 to 10 rounds.
- A Green result means that he was knocked out for a single round only.
- A Yellow or a Red result means that he resisted the Stun entirely.
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